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status_archetypes Protocol: Tactical Verified · Standard Operating Procedure

Limbus Company Sinking Team Build: Best Roster & Deluge

Sinking in Limbus Company attacks Sanity rather than HP. Definitions, the Heads formula it degrades, Deluge conversion, and every harvested Sinking line.

Quick Tactical Takeaway

Sinking deals fixed SP damage each time its holder is hit, and non-SP units take Gloom damage instead. It degrades the enemy coin-flip odds rather than their HP.

Sinking is the status archetype that does not hit your HP bar at all. The Wiki definition, quoted exactly: “The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.)”

That wording puts Sinking in a different category from Bleed and Rupture. Those two remove HP; Sinking removes Sanity Points, which is the meter that decides whether an enemy coin lands Heads or Tails. Against a unit with Sanity, a Sinking stack is an attack on the enemy’s probability distribution rather than on its health. Against a unit without Sanity, the same stack converts into Gloom-affinity HP damage, which is why the parenthetical in the definition is load-bearing and not a footnote.

The panel Sinking is attacking

The Sanity page establishes the range and the odds. SP for a unit with Sanity is bounded in the range of -45 to 45, and the chance of landing Heads is 50 plus the unit’s current SP. The page’s own worked examples are a unit with 27 SP having a 50+(27)=77% chance to flip Heads, and a unit with -33 SP having a 50+(-33)=17% chance. Push SP down and every coin the enemy tosses gets worse; reach -45 and a Sinner does not act for that Turn at all, entering a Panic, or an E.G.O Corrosion if they are holding a non-personal E.G.O.

Sinking is the archetype that drives this dial from the outside, and it is the reason Sinking teams feel slow to the enemy rather than painful.

Every harvested Sinking line

Sponsored
Identity (8 in the harvested roster)SkillSinDamage typeCoinsCoin Power
Dieci Assoc. South Section 4 Director MeursaultStudious Dedication (Skill 1)GluttonyBlunt2+ 4
Dieci Assoc. South Section 4 Director MeursaultMoment of Erudition (Skill 2)SlothPierce2+ 6
Dieci Assoc. South Section 4 Director MeursaultScorch Knowledge (Skill 3)GloomBlunt3+ 4
Dieci Assoc. South Section 4 Hong LuExpend Knowledge (Skill 1)WrathSlash1+ 5
Dieci Assoc. South Section 4 Hong LuUnveil (Skill 2)GloomSlash3+ 4
Dieci Assoc. South Section 4 Hong LuCyclical Knowledge (Skill 3)SlothBlunt3+ 3
Dieci Assoc. South Section 4 RodionWeight of Knowledge (Skill 2)EnvyBlunt4+ 3
Dieci Assoc. South Section 4 RodionExcruciating Study (Skill 3)SlothBlunt4+ 3
Edgar Family Heir GregorSabre Slash (Skill 1)EnvySlash1+ 6
Edgar Family Heir GregorRemise (Skill 2)GloomSlash2+ 6
Edgar Family Heir GregorNightmare Hunt (Skill 3)LustSlash4+ 3
Spicebush Yi SangSprouting Bud (Skill 1)GluttonyPierce3+ 2
Spicebush Yi SangMoment’s Floral Breeze (Skill 2)SlothBlunt3+ 4
Spicebush Yi SangBloodsteeped Scent (Skill 3)PridePierce3+ 4
The Ring Pointillist Student Yi SangPaint Over (Skill 1)GloomPierce3+ 3
The Ring Pointillist Student Yi SangSanguine Pointillism (Skill 2)LustPierce1+ 8
The Ring Pointillist Student Yi SangHematic Coloring (Skill 3)SlothPierce4+ 3
Wild Hunt HeathcliffBeheading (Skill 1)WrathSlash2+ 4
Wild Hunt HeathcliffMemorial Procession (Skill 2)EnvySlash3+ 3
Wild Hunt HeathcliffRequiem (Skill 3)GloomBlunt2+ 6
Wuthering Heights Chief Butler OutisKnocking (Skill 1)PrideBlunt2+ 4
Wuthering Heights Chief Butler OutisDusting (Skill 2)GloomBlunt3+ 4
Wuthering Heights Chief Butler OutisAs Mistress Commands (Skill 3)LustBlunt4+ 3

Sin distribution: Gloom (6), Sloth (5), Lust (3), Envy (3), Gluttony (2), Pride (2), Wrath (2). Damage-type distribution: Blunt (10), Slash (7), Pierce (6). Sinking is the broadest Keyword coverage in the harvested roster; the archetype board recomputes that ranking from the same dataset on every build instead of this article hardcoding it.

Deluge: the payoff that consumes the stack

The status page describes one conversion effect explicitly: “Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking. If target’s SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Non-SP units take all of it as Gloom HP damage)”

Two things follow from that sentence. The payload is multiplicative in the two values the status carries, so Count and Potency both matter rather than only one. And it removes the Sinking as it resolves, which makes Deluge a spend-your-stack decision rather than an ongoing tax, unlike a plain Sinking application. The gate that decides whether the excess becomes HP damage is the same -45 floor as the Panic rule, which is why Sinking payloads and Sanity breaks are the same problem viewed from two angles.

What the harvested data does not settle

Sinking teams are usually discussed as an endgame boss tool. The snapshots behind this page contain the mechanic and the ally Identity panels, and no boss Sanity pools, no per-encounter SP totals, and no resistance table for enemies. Any claim about how much Sinking a specific boss can absorb would be copied from somewhere this site has not verified, so it is not made here.

How this page was built

Every identity row above is rendered by scripts/write_guides.py straight from src/data/builder-data.json, and that file is written only by scripts/harvest_identities.py, which parses the Wiki source of each listed Identity page. Those pages were fetched and stored byte-for-byte under researchPack/sources_raw/ with SHA-256 hashes registered in a manifest, and the fact gate rebuilds its numeric whitelist from those bytes, so a number that appears here has to appear in a snapshot. Panel values are shown as the Wiki prints them (base HP plus per-level growth, Speed range, Defense modifier); we do not print computed level-65 panels in prose because a computed total is not what the source page contains. Where the snapshots stop short of an answer, this page says so rather than filling the gap.

Frequently Asked Questions

What does Sinking do in Limbus Company?

It damages Sanity instead of HP. The Wiki definition: for the next Y time(s) the unit is hit, it takes X fixed SP damage, and non-SP units take Gloom damage instead. Sinking is therefore the archetype that attacks the coin-flip meter directly.

Why is Sinking considered strong against bosses?

Because Sanity is what governs coin odds. A unit's chance to land Heads is 50 plus its current SP, so pushing SP down degrades every coin the enemy tosses. At the bottom of the range a Sinner either Panics, which means they do not act for that Turn, or is forced into E.G.O Corrosion and goes out of control, using Corrosion Skills indiscriminately. The snapshots keep the formula and the floor behaviour, not a per-boss damage table.

What is Sinking Deluge?

A conversion effect: the status page describes it as dealing SP damage equal to Sinking Count multiplied by Sinking Potency and then removing the Sinking. If the target's SP is already -45 or lower, the excess is dealt as Gloom-affinity HP damage.

Related Tactical Operations

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