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L.C.B. Tactical Terminal // Meta Squad Architect Live Sin Resonance · 7 Status Archetypes · Level 65 Baseline

Limbus Company Team Builder & S-Tier Meta Identities

Deploy your 6-Sinner combat squad, track Sin affinity resonance live, calculate E.G.O resource generation, and benchmark status archetypes across Tremor, Sinking, Rupture, and Bleed.

Tactical Briefing: Core Engine Features
1. Live Sin Resonance Engine

Deploy 6 frontline Sinners to instantly map Sin affinity pools (18 deployed slots) and calculate E.G.O skill resource generation in real time.

2. 7 Status Archetype Synergies

Benchmark your squad against the 7 core battle archetypes: Tremor (Reverb), Sinking (Deluge), Rupture (Count), Bleed, Burn, Charge, and Poise.

3. Level 50 Verified Roster

Direct access to Level 65 baseline metrics: maximum HP, Defense scaling, Speed ranges, coin counts, and fatal stagger thresholds.

Twelve Sinners, One Combat Ledger

Limbus Company is the free-to-play turn-based RPG from Project Moon, the studio behind Lobotomy Corporation and Library of Ruina. You run a bus of twelve Sinners into buried facilities in search of Golden Boughs, and every fight resolves through skill coins: units that attack each other Clash, the weaker side loses coins one at a time, and the survivor spends what it still holds on the enemy.

Identities are the loadouts you hang on those twelve characters, each with three skill lines of its own, and E.G.O supplies the extra skills that a matched lineup can activate. That makes squad work a bookkeeping problem before it is a preference problem, which is what the builder below is for.

Steam AppID 1973530 · Released 26 Feb, 2023 · Free to play · Store page
Limbus Company tactical squad combat and Sin resonance chains
[Tactical Concept] Original illustration drawn from the game's stated premise, not an official capture.

Interactive L.C.B. Team Builder

Dedicated Builder Station →
L.C.B. Tactical Terminal 2.0 Verified Snapshot Data

Squad Deployment & Sin Resonance Engine

Deploy 6 frontline and 6 reserve Identities. The tactical terminal computes 7-Sin generation, E.G.O fueling deficits, status archetype synergy, and physical damage balance in real time.

Presets:

Active Frontline Combat Squad (Slots 1–6)

18 Active Skills · Primary Sin & Damage Pool

Reserves Support Reserve Roster (Slots 7–12)

Contribute Passive Buffs & E.G.O Pool

7-Sin Pool & A-Resonance

Calculating...
Wrath
-- skills
--
Lust
-- skills
--
Sloth
-- skills
--
Gluttony
-- skills
--
Gloom
-- skills
--
Pride
-- skills
--
Envy
-- skills
--
A-Resonance Target: Analyzing 18 Total Skills

E.G.O Fueling & Deficits

Deployed Pool
Fueling Status: Analyzing

Combat Affinity & Synergy

Analyzing...
Physical Damage Distribution Analyzing
Slash: -- Pierce: -- Blunt: --
Detected Status Mechanics:
Speed Range: -- Frontline HP: --
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Status Archetypes In This Roster

Each card counts the harvested skill lines that apply the status, so the coverage figures describe this 19-Identity sample and nothing else. The status amount column is the value the source page records for those lines, given as a range because different skills apply different amounts.

Sinking

23 slots

8 Identities · lead: Dieci Assoc. South Section 4 Director Meursault (3 skills)

Coins spent on these lines
62
Status amount
1 to 3
Lead Sins
Gloom 6 · Sloth 5

Bleed

18 slots

7 Identities · lead: The Pequod Harpooneer Heathcliff (3 skills)

Coins spent on these lines
49
Status amount
1 to 3
Lead Sins
Envy 5 · Pride 4

Burn

11 slots

4 Identities · lead: The One Who Shall Grip Sinclair (3 skills)

Coins spent on these lines
32
Status amount
1 to 3
Lead Sins
Lust 3 · Wrath 3

Tremor

9 slots

3 Identities · lead: The Ring Pointillist Student Yi Sang (3 skills)

Coins spent on these lines
25
Status amount
1 to 3
Lead Sins
Sloth 3 · Lust 2

Rupture

8 slots

3 Identities · lead: Heishou Pack - Mao Branch Adept Faust (3 skills)

Coins spent on these lines
21
Status amount
1 to 3
Lead Sins
Sloth 3 · Gloom 1

Charge

6 slots

2 Identities · lead: W Corp. L3 Cleanup Agent Don Quixote (3 skills)

Coins spent on these lines
19
Status amount
1 to 3
Lead Sins
Envy 2 · Sloth 1

Poise

3 slots

2 Identities · lead: The Pequod Harpooneer Heathcliff (2 skills)

Coins spent on these lines
9
Status amount
1 to 3
Lead Sins
Pride 1 · Envy 1

What Each Status Does

Potency sets how hard a status hits; Count sets how many times it can fire. Most statuses in the game carry a default maximum value of 99, and a status disappears the moment either value reaches zero.
Status Trigger Effect
Bleed The unit tosses an attack coin Takes fixed damage equal to Potency, then Count drops by 1, so multi-coin skills trigger it several times in one turn.
Rupture The unit is hit by an attack Takes fixed damage equal to Potency, then Count drops by 1.
Sinking The unit is hit by an attack Takes fixed Sanity damage equal to Potency; units without a Sanity meter take Gloom damage instead.
Burn End of the turn Takes fixed damage equal to Potency, then Count drops by 1.
Tremor An attack that bursts Tremor lands Raises the target's Stagger Threshold by the Tremor Potency, and Count drops by 1 at the end of the turn.
Charge Held by the unit, spent by skills A resource some skills consume for extra effects. It stacks up to 20 and loses 1 at the end of each turn, so spending it is a timing decision.
Poise The unit's attack lands Grants a Potency-based chance to turn the hit into a critical, and a critical consumes 1 Count. Critical hits deal 1.2x damage.

Clash, step by step

A Clash starts when two units attack one another with skills. Both sides toss every coin of the colliding skills, and the side whose skill has the lower clash power loses one coin. If it still holds coins the duel runs again, and it keeps running until one side is out. That side then takes the remaining coins of the winner as a one-sided attack phase. Because Offense and Defense levels usually add clash power during a duel, a skill that wins the first exchange often wins the rest of them too.

Sanity is a coin-flip dial

Sanity Points sit in a range of -45 to 45, and the odds that a coin lands on Heads equal 50 plus current SP: the worked examples on the source page are 27 SP for a 50+(27)=77% chance and -33 SP for a 50+(-33)=17% chance. Cross -30 and a Sinner risks Low Morale; reach -45 and they Panic and lose the turn, or fall into E.G.O Corrosion when they are carrying a non-personal E.G.O, with SP held at -45 until the next Turn Start and reset to 0 after that turn. Sinking drives enemies down this dial by fixed Sanity damage, which is why it is the archetype that fights the meter itself.

Rules paraphrased from the game Wiki's Status Effects, Battles and Sanity articles, held in this repository as checksummed source snapshots.

Identity Stat Rankings

Level 65 panel · 19 Identities

Highest HP at level 65

The Pequod Harpooneer Heathcliff

321 HP

99 + (3.41 × 65)

Followed by Dieci Assoc. South Section 4 Rodion on 290 HP.

Highest Defense

3 Identities tie at this value.

Fastest top Speed

Wild Hunt Heathcliff

8 Speed

3~8 range

Edgar Family Heir Gregor

8 Speed

3~8 range

3 Identities tie at this value.

Most coins per skill cycle

Followed by W Corp. L3 Cleanup Agent Ryōshū on 10 coins.

Widest status coverage

The Pequod Captain Ishmael

10 statuses

Aggro, Bleed, Defense Level Up, and more

Followed by Heishou Pack - Mao Branch Adept Faust on 7 statuses.

Full panel table, sorted by HP. Coin totals sum the 3 skill lines of an Identity; "Fatal to" counts damage types the unit takes at double damage.
Identity Sinner Star HP Def Speed Coins Statuses Fatal to
The Pequod Harpooneer Heathcliff Heathcliff 3 321 70 4~6 9 3 1
Dieci Assoc. South Section 4 Rodion Rodion 3 290 70 4~6 11 4 1
Heishou Pack - Mao Branch Adept Faust Faust 3 283 68 4~7 7 7 1
The Middle Little Sister Don Quixote Don Quixote 3 278 70 4~6 8 2 1
Dieci Assoc. South Section 4 Director Meursault Meursault 3 265 67 4~6 7 4 1
The One Who Shall Grip Sinclair Sinclair 3 256 61 3~8 9 4 1
Kurokumo Clan Wakashu Hong Lu Hong Lu 2 245 66 3~7 6 2 1
Liu Assoc. South Section 4 Ryōshū Ryoshu 2 245 64 3~7 8 1 1
Dieci Assoc. South Section 4 Hong Lu Hong Lu 3 242 64 3~7 7 3 1
W Corp. L3 Cleanup Agent Don Quixote Don Quixote 3 236 64 3~6 9 3 1
Wild Hunt Heathcliff Heathcliff 3 236 63 3~8 7 4 1
The Ring Pointillist Student Yi Sang Yi Sang 3 226 63 3~7 8 5 1
Molar Office Fixer Outis Outis 3 223 62 3~7 8 4 1
The Pequod Captain Ishmael Ishmael 3 218 62 4~7 9 10 1
The One Who Grips Faust Faust 3 214 64 4~7 8 6 1
Wuthering Heights Chief Butler Outis Outis 3 214 62 3~7 9 2 1
Edgar Family Heir Gregor Gregor 3 214 61 3~8 7 4 1
Spicebush Yi Sang Yi Sang 3 214 61 3~7 9 3 1
W Corp. L3 Cleanup Agent Ryōshū Ryoshu 3 214 61 3~6 10 4 1

Why There Is No Power Tier List Here

A tier list claims to rank overall value, and overall value in Limbus Company depends on Uptie levels, E.G.O enhancement, passives that scale with other units in the same squad, and the specific encounter you bring the team to. The Identity pages we harvest publish none of those for every unit in this sample, so a composite score built on top of them would be arithmetic pretending to be judgment. What this board does publish is measurable: who is toughest, who swings hardest per coin cycle, and whose skill lines cover the most status effects.

If you want the archetype view instead, the sample splits into 17 three-star and 2 two-star Identities, added between 2023.02.27 and 2025.05.22, and Sinking is the most represented status across the 57 harvested skill lines.

Sin And Damage Profile

Envy 10
Lust 9
Sloth 9
Gloom 9
Pride 9
Wrath 7
Gluttony 4
Slash 21 slots Blunt 20 slots Pierce 16 slots
Limbus Company Abnormality encounter showing clash coins and targeting lines
[Tactical Concept] Original illustration, not an official capture.

Stagger Thresholds And Resistance Mismatch

12 of the 19 catalogued Identities publish all three stagger gates and the rest print only the gates the Wiki lists for them; each page gives its gates as a share of current HP, which is what Tremor play pushes against once a target's threshold rises. The same pages list how the unit takes Slash, Pierce and Blunt damage, from Fatal at double damage down to Ineff. Reading the two together tells you whether a body slot wants thickness or damage output, and the panel table above counts the Fatal weaknesses so a fragile pick is a deliberate one.

Featured Combat Strategy Guides

View All Guides (9) →

Frequently Asked Questions

How does the Limbus Company Team Builder work?

Select 6 frontline combat Sinners and 6 reserves to evaluate your squad. The tactical terminal calculates your deployed Sin affinities in real time, displays Sin Resonance distribution to verify E.G.O fueling, and tracks active status archetypes.

What is Sin Resonance and why is it critical for team building?

Sin Resonance activates when 2 or more skills of the same Sin affinity are chained on the combat dashboard, increasing final skill power and offense levels. Absolute Resonance (3+ consecutive identical Sins) grants massive combat multipliers and fulfills E.G.O passive conditions.

Which status archetypes are strongest in the current meta?

Sinking (utilizing Sinking Deluge via Spicebush Yi Sang to burst tens of thousands of damage), Tremor (utilizing Tremor - Reverb to convert stagger Potency into direct Sloth damage), and Rupture (stacking Count to trigger +99 fixed true damage per hit) dominate high-difficulty content.

How do Clash Power and Sanity Points (SP) interact?

Sanity Points range from -45 to +45. The probability of landing Heads on coin flips is exactly (50 + current SP)%. At maximum +45 SP, Sinners have a 95% chance to land Heads, ensuring consistent maximum clash power and skill damage.

Where do the Level 50 Identity stats come from?

Stats for the 19 core meta Identities reflect verified Level 65 baselines, including maximum HP, Defense level adjustments, Speed brackets, coin counts, and stagger thresholds calculated directly from official combat formulas.

Where These Numbers Come From

Identity panels and skills

19 Identity pages plus the E.G.O and template pages they depend on, parsed from the Wiki's own source text by scripts/harvest_identities.py and written into src/data/builder-data.json. Level 65 HP and Defense come from the formulas on those pages, so no figure on this site was typed in by hand.

Combat and status rules

6 E.G.O records and 4 preset squads ship with the same dataset. The rules summarised above come from the Wiki's Battles, Status Effects, Sanity, Mirror Dungeon and E.G.O Gifts articles, captured by scripts/harvest_reference_pages.py.

Check it yourself

Every captured page is stored in this repository as a file with a SHA-256 entry in researchPack/sources_raw/manifest.json (43 verified snapshots). If a future Wiki edit changes a number, the checksum stops matching and the site's fact gate fails the build instead of shipping the stale figure.

Game facts (AppID, release date, free-to-play, developer) come from Steam's own appdetails record for Limbus Company. Limbus Company and its assets belong to Project Moon; this is an independent fan resource.

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