Effect: Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units) Turn Start: inflict 1 Reflux Reflux - Max Stack: 3 When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for Non-SP Units, activates at 60+ Sinking Potency): - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack against a random enemy When an enemy with Reflux Reflux - Max Stack: 3 When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for Non-SP Units, activates at 60+ Sinking Potency): - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack is killed, at the next Turn Start, transfer the Reflux Reflux - Max Stack: 3 When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for Non-SP Units, activates at 60+ Sinking Potency): - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack Stack from the said enemy to an enemy with the highest, but not maxed, Reflux Reflux - Max Stack: 3 When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for Non-SP Units, activates at 60+ Sinking Potency): - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack Stack When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) Potency, Count, or 'Unique Sinking', inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) Potency and +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) Count at Turn End (once per turn for each enemy) Combat Start: when activating Gloom or Lust A-Reson., inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) and +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) Count on all enemies (for Abnormalities, a random Part) After using a base Attack Skill, if the target has 10+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) Potency, heal ( Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) Potency on the target / 10) SP on self (max 5) and inflict the same amount as Defense Level Down Defense Level Down Defense Level -X for this turn. against the target (max 5; once per turn for each enemy) Turn End: all allies gain Offense Level Up Offense Level Up Offense Level +X for this turn. equal to the number of enemies that have -45 SP or are Non-SP Units next turn (max 6) Coin Power +1 for Plus Coin Skills that inflict Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) Potency, Count, or 'Unique Sinking' Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) Potency, Count, or 'Unique Sinking' When activating the Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) Potency, Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) Count, or 'Unique Sinking', heal 5 SP at Turn End (2 times per turn per Identity) If the unit was at 45 SP at Turn Start, the effect changes to the following: when hitting and activating the Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) effect(including 'Unique Sinking') on the target with a base Attack Skill, inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.) Count against the targeted enemy (2 times per turn per Identity)